Game
FNAF: AFTERMATH - ACT 2
3 days ago

ACT 2 NIGHT 3 + 4 (IF ALL GOES WELL) WILL BE RELEASING ON DECEMBER 16TH!

New animatronics, Tasks, and Locations.

An estimated 1H of Gameplay for 3+4 Totaling to nearly 2.5 Hours for Act 2 so far.

Also, please checkout the below article


Regarding Lore Notes & Voice Tapes:

I've been struggling to write notes & tapes that don't reveal too much about the story, I'm wanting to keep the game only having two story lines, and no side stories, and i do feel like I revealed a bit too much in the Notes already, so..

For Act 2, i likely wont be having many more Notes, or Tapes, i may add some referencing Act 1 in some ways, but my current issue is, if you paid attention, you probably already have Act 2's story figured out, and i really dont want to add onto this, nor remove content. Since act 2 is already over 50 downloads, I'd imagine most of you interested in the game have already seen the notes.

Although, I may change the placement of a one of the notes.

what about those who wanted to voice act in the game?

I've thought of ways to involve them, and here's how I plan to do it:

ACT 2 and 3 will be fairly connected, just months apart in-game, so I plan on explaining, or atleast giving hints to any bits of act 2 players are confused by in Act 3, so those who wanted to voice act can do it in Act 3!


And here's some bad news: Due to budget and time issues, some planned content has been cut, this is specifically for Night 3,

This doesn't affect Gameplay at all, but it does feel a bit 'strange' in the beginning, and end of the Pre-Night level, because the ideas I wanted to implement weren't really possible without spending too much time on it, which the pre Night section took about as long to make as both the Pre-Night and Post-Night tasks from Night 2 combined, so I've definitely spent way too much time already.

I may add this back at, or after the full release. Night 1 had ~10 minutes of removed content, maybe it can be added back in the future as well.



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