Q: How long will Act 3 be?
A: I'm guessing it'll be 1 - 2 Hours for the base game, maybe 4H total with Stories, Custom Night & DLC
Q: How does the game compare to Act 2 gameplay wise?
A: I like to change up the gameplay between acts, I expect act 3 to be mostly Free Roam, still with office sections, but only ~3 minutes instead of act 2's 6.5 - 7.5 Minute Nights.
Q: What do you mean by the game will have 13 Active Animatronics?
A: Each night takes place in a different location, With a entirely new set of animatronics.
Mostly simplistic/similar mechanics, as the game doesn't really need complex mechanics with the shorter nights.
Q: What Act 2 ending is canon?
A: That's up to you. You'll be able to pick from any of the 3 endings in act 2, You'll get a short briefing of what occurred between act 2 & 3.
Q: will the ending I got change anything?
A: Yes.. No spoilers though!
Q: how many nights are in the game?
A: Only 3 nights, Multiple gameplay sections per night.
Q: How many environment in act 3?
A: Act 1 & 2 had over 30 (i think) environments combined, This led to A LOT of compression due to gamejolt's file size limit (Only 3GB) Which led to many pixelated, or empty environments in them. (Example: Act 2 was ~13GB Packaged AFTER packaging, but many models had to either be removed, or lessened in Detail.)
I always wanted higher detail environments (and I know that was a common complaint with Act 1 & 2) so I'm keeping the environment count to 4 this time around.
Better detail, Less compression, more varied models.
Q: voice logs, lore notes..?
A: While I've tried quite a few times to make them, they just aren't really what I enjoy doing, Only when I can make them fit into a story (Which act 3 doesn't really have)
Even then, they're usually pretty difficult to write (And people don't really like them, so no point in using my time on them) I'll probably still have a few here and there though!
Q: Easter eggs & Collectables?
A: I've already put ~10 Easter Eggs in the game, Most of which are just references to Songs, or other Games, but I'll definitely consider more collectables in the future.
Next up
(Spoilers) New build going up, UI fixes & Changes, and some other stuff. Should be up in 2H max. Changes shown is the 'Apply & Save' button being outside the scrollable area, and improved render creator UI, including dimming when not hovered.
Adding in a new feature for the full release, you can now Hold Shift to show the Mouse Cursor if you don't like the Widget Controls for changing camera's & everything. Works in All 3 Nights. Pressing shift shows, releasing Hides.
New Map: The Cave, now in development.
Everything related to this game is now being moved to Steam, and more teasers will be posted to my Discord when they're ready.
Wishlist Here: https://store.steampowered.com/app/2462440/PHANTOM/
Join my Discord here: https://discord.gg/fA4JRVCVb4
Final Teaser: Act 3 - June 22nd
ACT 3 • Night 3 Also, I've been Really busy the last few days, And I'm cutting it pretty Close to the Release date. I Might have to delay it, but I'll let y'all know! At most, I'd expect a up-to 3 day delay, But I'm still aiming for the weekend.
THE FINALE: ACT 3 - June 22nd
More info in the Article Below.
Night 3 - Security Office (updated)
ACT 3, OUT NOW!
Changelog Below!
I was looking through my old screenshots of Act 1C....What is this? lol taken April 8, 2024 My guess is this is from when i was making the model viewer...But I'm not sure.
Here's a Before and After of the lighting rework, (Also some improvements to the Water textures)
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