Game
FNAF: AFTERMATH [ ACT 3 - OUT NOW! ]
5 months ago

Act 3 Q&A, Check the article below!


Q: How long will Act 3 be?
A: I'm guessing it'll be 1 - 2 Hours for the base game, maybe 4H total with Stories, Custom Night & DLC

Q: How does the game compare to Act 2 gameplay wise?
A: I like to change up the gameplay between acts, I expect act 3 to be mostly Free Roam, still with office sections, but only ~3 minutes instead of act 2's 6.5 - 7.5 Minute Nights.

Q: What do you mean by the game will have 13 Active Animatronics?
A: Each night takes place in a different location, With a entirely new set of animatronics.
Mostly simplistic/similar mechanics, as the game doesn't really need complex mechanics with the shorter nights.

Q: What Act 2 ending is canon?
A: That's up to you. You'll be able to pick from any of the 3 endings in act 2, You'll get a short briefing of what occurred between act 2 & 3.

Q: will the ending I got change anything?
A: Yes.. No spoilers though!

Q: how many nights are in the game?
A: Only 3 nights, Multiple gameplay sections per night.

Q: How many environment in act 3?
A: Act 1 & 2 had over 30 (i think) environments combined, This led to A LOT of compression due to gamejolt's file size limit (Only 3GB) Which led to many pixelated, or empty environments in them. (Example: Act 2 was ~13GB Packaged AFTER packaging, but many models had to either be removed, or lessened in Detail.)

I always wanted higher detail environments (and I know that was a common complaint with Act 1 & 2) so I'm keeping the environment count to 4 this time around.
Better detail, Less compression, more varied models.

Q: voice logs, lore notes..?
A: While I've tried quite a few times to make them, they just aren't really what I enjoy doing, Only when I can make them fit into a story (Which act 3 doesn't really have)
Even then, they're usually pretty difficult to write (And people don't really like them, so no point in using my time on them) I'll probably still have a few here and there though!

Q: Easter eggs & Collectables?
A: I've already put ~10 Easter Eggs in the game, Most of which are just references to Songs, or other Games, but I'll definitely consider more collectables in the future.



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(Spoilers) New build going up, UI fixes & Changes, and some other stuff. Should be up in 2H max. Changes shown is the 'Apply & Save' button being outside the scrollable area, and improved render creator UI, including dimming when not hovered.

Adding in a new feature for the full release, you can now Hold Shift to show the Mouse Cursor if you don't like the Widget Controls for changing camera's & everything. Works in All 3 Nights. Pressing shift shows, releasing Hides.

New Map: The Cave, now in development.

Everything related to this game is now being moved to Steam, and more teasers will be posted to my Discord when they're ready.

Wishlist Here: https://store.steampowered.com/app/2462440/PHANTOM/

Join my Discord here: https://discord.gg/fA4JRVCVb4

Final Teaser: Act 3 - June 22nd

ACT 3 • Night 3 Also, I've been Really busy the last few days, And I'm cutting it pretty Close to the Release date. I Might have to delay it, but I'll let y'all know! At most, I'd expect a up-to 3 day delay, But I'm still aiming for the weekend.

THE FINALE: ACT 3 - June 22nd

More info in the Article Below.

Night 3 - Security Office (updated)

ACT 3, OUT NOW!

Changelog Below!

I was looking through my old screenshots of Act 1C....What is this? lol taken April 8, 2024 My guess is this is from when i was making the model viewer...But I'm not sure.

Here's a Before and After of the lighting rework, (Also some improvements to the Water textures)