Difficulty Location content:
You choose the difficulty, the higher the difficulty - the more points you get. For points you can strengthen enemies to get better rewards!
Difficulty Location content:
You choose the difficulty, the higher the difficulty - the more points you get. For points you can strengthen enemies to get better rewards!
0.3.0 Update - Evolution
Added 10 new attack abilities
0.2.0 Update - Info Integration
Improved "Difficulty" mode, new gem, new character enhancement.
0.4.0 Update - Heroic Metamorphosis
Added mini map, hardcore mode, stats and design fixes
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!
#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday
Runestones: from concept to in-game model🗿
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
What you all think
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
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