Added air autobattle option like in xenonauts.
Battle in such case will be automatically simulated step-by-step with using weapons at their maximum and not range. This is means that although simulation will be simplified but a close to real battle result
Next up
Looks like first fights will begin soon
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Runestones: from concept to in-game model🗿
Levels' maps.
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
I did this on my 3DS ^^ #Kirby
Explosive domino effect
Coming Soon...
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc










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