I finally finished the ‘big udpate’ which adds singleplayer vs. AI to the game, among some other minor changes.
Now you don’t need friends to play!
The computer heart is controlled by potential field motion planning with a lot of attack-specific lines of code and other tweaks thrown in. It’s godlike at dodging certain attacks and terrible at dodging others, but I intend to eventually make it at least mediocre at everything.
There may be some small issues (caused by my tampering with the internals of the game to such a huge extent), so please let me know if anything strange happens.
In the next update, there will be a handful of new cards as well as all-new server settings and audio settings.
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