Game
Have a Heart
10 years ago

Added Singleplayer!


I finally finished the ‘big udpate’ which adds singleplayer vs. AI to the game, among some other minor changes.

Now you don’t need friends to play!

The computer heart is controlled by potential field motion planning with a lot of attack-specific lines of code and other tweaks thrown in. It’s godlike at dodging certain attacks and terrible at dodging others, but I intend to eventually make it at least mediocre at everything.

There may be some small issues (caused by my tampering with the internals of the game to such a huge extent), so please let me know if anything strange happens.

In the next update, there will be a handful of new cards as well as all-new server settings and audio settings.



4 comments

Loading...

Next up

We are under attack!

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

Rockin the Guitar, an Axe like Guitar I made for my Uni project

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

We're glad to announce that Baby Dino Adventures 🦖 is now available in Early Access here on GameJolt! Link: https://gamejolt.com/games/babydinoadventures/508121 Walk, run, and jump as a baby t-rex in this cute platformer Free demo available #IndieGame | #GameDev | #PixelArt

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

Regional Bulbasaur. #Pokemon

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM