Next up
Initial map and toplists work, but the problem of some interesting map mechanics is still missing. Feels like i'm missing some core motivator, like collecting something, coins, levels, achievements
Finally found some time to add interactive tutorial, it's a bit less boring than a slideshow presentation on how to play but still heavy on text, even though it's in a comic book speech bubble
New animations! New ELO ranking system! play Castle Wars: Legacy here => https://cwl.proclive.io/
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Werehog transformation process. #sonicunleashed
Family band complete!
What you all think
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.











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