Next up
Added some options to the rework. ( Also for those who have "skill issues", you can pick how many lives you get. )
Because I'm in a good mood. I'll showcase the first of many chases in Underwater Ruin. ( Not everything is done yet as there are a few effects missing )
Oh yeah. This game exists. ( Small video of a WIP for Ver 2, also I don't know the minimum system requirements, but it will be recommended to have a RTX 5070 for the best visuals ) Also development moved to Unreal Engine 5.6
Did a test animation to see how well I could animate classic sonic
Random frame from the intro of Sonic Adventure
Underwater Ruin overhaul. ( Also added sounds for when tails walks on dead animals )
Well the game will be 3D again. However unlike other infinity engine games, the game will be reliant on momentum. ( In fact, I deleted the code for the boost so that I can focus on making sonic control the way I envision the adventure controls being)
Aside from laughing at the number of views, I got a new RTX computer so I can do much more graphically advance stuff now
Project Immortality Final Demo Teaser.
( Just a heads up that this has a bit of a lore drop, however it does give better context to the part with eggman after that metal sonic boss fight )
Still going












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