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26
Game
Sonic.EXE: Universal Threat
2 years ago

Adding effects and in level cutscenes.

W.I.P




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Added some options to the rework. ( Also for those who have "skill issues", you can pick how many lives you get. )

Because I'm in a good mood. I'll showcase the first of many chases in Underwater Ruin. ( Not everything is done yet as there are a few effects missing )

Oh yeah. This game exists. ( Small video of a WIP for Ver 2, also I don't know the minimum system requirements, but it will be recommended to have a RTX 5070 for the best visuals ) Also development moved to Unreal Engine 5.6

Did a test animation to see how well I could animate classic sonic

Random frame from the intro of Sonic Adventure

Underwater Ruin overhaul. ( Also added sounds for when tails walks on dead animals )

Well the game will be 3D again. However unlike other infinity engine games, the game will be reliant on momentum. ( In fact, I deleted the code for the boost so that I can focus on making sonic control the way I envision the adventure controls being)

Aside from laughing at the number of views, I got a new RTX computer so I can do much more graphically advance stuff now

Project Immortality Final Demo Teaser.

( Just a heads up that this has a bit of a lore drop, however it does give better context to the part with eggman after that metal sonic boss fight )

Still going