Game
Brilliance: An interstellar journey
11 years ago

Congratulations to all the participants! I can’t really believe that at least 43 people played my game, and three rated it fairly positively on GameJolt!

I admit the endings were a bit abrupt, because right in the middle of the jam, our brand new baby was born! Hooray! So I made sure I actually finished the game before the jam ended, but nuance and “world building” were thrown out the window. :D

This was my very first gamejam, and my very first publically-released, finished game. It was a great learning experience! I still haven’t figured out how to create an HTML5 version of the game. In theory, the tools allow exporting to HTML5, but I wasn’t able to figure that out in time for the jam.

I saw some great games made using Unity. I’ve only used Adventure Game Studio and web-based creators like Twine and Quest before. Above the Waves used SLUDGE, which I hadn’t heard about before. It shows that the choice of game engine can matter only a little for a game’s success.



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So

i may or may not make an full art of some person or i may just leave this like that-

Fan art for Foolish I'm feeling kinda better so I drew this

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

Have a good Boi

Just a Pico sprite

I-Buki

Mio-Da!

Ibuki Mioda!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Why walk when you can jump?

a drawing I did because I was bored😪. But I love how it turned out.😊