Game
Undertale HardMode Sans Fight (D3 Take) DEMO
2 years ago

After 3 months of no devlogs, and 4 since the first one, the very first build is now public, with a good amount of stuff added and polished as well as two attacks not seen at all on the page. It's a Demo and it ends abruptly, so lmk if there's any bugs.




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Progress Update #1

Made a game page for it, and from now on any progress will be posted here, whether it's sprite updates or actual progress. I'll try to post at least once a week. Random bone shenanigans go hard fr fr.

Added item descriptions and new items all around. Check message is complete. All that's left for the menu is to change the buttons and attack progress will ramp up considerably.

Sorry it's been a while! Took a small hiatus but I came back to this and made a few huge changes. Some small item tweaks, alongside the original attacks being reworked to be easier, and a new platforming attack. I should have a lot more to show next time!

Updates & What's to Come (apologies on the lag lmao):

A guy like him squish

It's been a while and with a new PC comes a new batch of news and content. Development of D3!InkSans may have come to a big of a halt, but my hardmode sans fight will definitely be playable within the month, so make sure to look out for that!

art comission.

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Why walk when you can jump?