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Five Nights at Wario's Multiversal Maniacs
2 years ago

After 4 days of work and a tiny bit of troubleshooting at the end. Wario can move :D

Now, obviously this isn't my code, this someones code from who I watched on YouTube. But the running code is actually all mine, it wasn't too crazy. Next up, Room making!




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Five Nights at Wario's: Mcroy Manor Takeover

Devlog #2

OK. Now the game is available to play. Any bugs, just report them here, etc. etc.

Okay, the game hasn't been immediately worsened by the fact there was like countless bugs. There was only one bug that I didn't know. Doin' better than Time Shift's release day, hell yeag

Still no game-breaking bugs.

I think I've done it guys. I've become a reasonable Game Developer.

Now if you'll excuse me I got a Manor to Takeover.

I finished off those small details and such. I even actually bug tested the game. All the achievements are obtainable, all the nights are playable.

As said, Phone Calls aren't in, but I'll be leaving a little note thing in the game for yall.

It's time.

So the game died again, but...

I revived it... Again :D

As you can tell this game is continually getting forgotten, but thats mainly because I suck at Gamemaker.

SOOO

The Player Coding has finally begun. Kinda. I'm just following a tutorial rn, I'm no gamemaker God. But I did get Wario spinning so I am not complaining.

Talk about a Nintendo Direct huh?

[Goes without saying, but SPOILERS AHEAD!]

L + Oh god it's a dead version of Luigi.