Game
True Madness

2 years ago

After a shit ton of trail 'n' error, here we have the movement prototype for the game, there are still a few kinks to iron out but it feels pretty Source-y




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"100 Points"

It's been three months, might as well make a new Pickle humanization (I've made so many I actually debated posting this but I also love how this looks soooo-)

"You better stop starin' at me like that or I'll be sending your ass to a closed casket funeral, ok pal?"

-A shifty Italian-American woman

Made two header things for Assassination Sunday (A game @ThePyroCone is making)

Well, since I really liked making that Pickle humanization (and since I wanted to make that a dual post but I was unhappy with how his design before this one turned out) I decided to humanize Knife too!

I made a logo for @ThePyroCone 's TacFortress 2

As a little creative exercise (and as a way to try and place watermarks in a more diagetic manner) I decided to make album covers for my OCs based on what genres I'd image them to listen to

Here are some achievement icons for Tyrannical Madness:

Feel free to guess names and how to achieve them!

this is like my first venture into modelling in blender, here's a kinda low-poly Beretta M9 (untextured because I don't really know how and it's 11pm and I don't wanna)

"Do you like harmful radiation and, morally questionable, human experiments? Then come join GRN team! We're way better than those PRPL idiots!"