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FinLab
23 days ago

After getting some feedback, I have done some tweaking to the camera. And I added a slider to control the move speed. I've also lowered the values even more. This will be in the Time & Temp update.




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There's also going to be a few new decor objects and a few new fish in this update! Probably won't go overboard but I still have some ideas.

Working on the procedural techs, you might end up with smaller tech trees or these giant tech trees, or somewhere in between.

Sorry for the spam lol but one more thing, snow visuals are improved. Including a slight frosted glass effect and way more dense snow. Winters are very snowy in FinLab! Snowstorms can last days.

I have released a major update for my fish simulation/tycoon game FinLab! It includes a deep breeding system, a time of day, yearly calendar, holidays, and more. It's out now for free on WebGL!

With my fake internet wiki, I added a joke fish called the "catfish". It's an early game variant of the foxfish unlocked with a semi-secret through the internet. It does count for 100%. This is something sick me at 2AM thought of.

Working on some game juice and the new "special" block

FinLab 1.1.0 (Time & Temp) is here! This update brings a more mechanically deep experience, changes to the core loop, some fixes/changes + some more fish and decor, there is a LOT so here is the full changelog below:

When an egg is active, it will be placed in the tank. You can get a ton of interesting colors based on your fish species!

Doing this silly feature to go along with my Y2K aesthetic. I'm making a fake internet for the game that also serves as an in-universe guide. The writing is terrible, I binged this feature in like 2 hours with the stomach flu.

Through sheer determination I got it up and running. It ain't much but it was very cool! Wouldn't mind making a game jam length game in VR.