Next up
Game is in a very early state, still undergoing heavy changes. Current progress: 7/13 Cameras have been created, most of the game's mechanics besides characters are coded but not yet in a playable stage.
Happy Halloween! Freddy Fazbear is officially in the building. Gonna improve this a bit, make the laugh quieter, add some visual effects to the shock, etc. Also, a streamer played my demo and said it was peak :D
This December marks 1 year since I started this game, so I made a video talking about what has happened, and more importantly, what I have planned for this game, including a bunch of new announcements.
Lots of the early progress on this new version has been making the environment and animatronics more clearly visible so not everything is near pitch black in some rooms. UI is also completely redone to look better and more accurate.
Finished adding the option to make the UI look like classic fnaf 1. There will be more UI options later but for now I'll just have two.
Here's the thin style. I'll probably stop updating on UI related changes since I still have a ton to do. I wasnt working on this game for a while, but after the fredtime+ news ive decided to commit to working on it again. (hard part's over)
Late Christmas teaser brightened version was supposed to be in comments but turns out I cant do that lol working on updating the camera and character mechanics and adding some of the newly revealed fnaf plus features. Visual overhauls too.
All cameras are now finished! Now I'm ready to begin work on the animatronics visuals and mechanics. This will take quite a while because the animatronics will likely have over 50 poses to draw.
Demo is out! This is nowhere near the complete version, but im excited to finally get to publish some of what ive worked on.
Night UI style implemented. Also got another alternate mode programmed called arcade mode, which makes wandering animatronics predictable but much more aggressive. (fnaf plus was gonna have 3 alternate modes, but no info on what 3 would be so i made one)











0 comments