Game
FPS Training Course
6 years ago

After multiple playtesting sessions I decided to make the trainyard smaller and a little more linear. I wanted it to be an area to highlight confusion but with my game mechanics I decided that was a bad idea. It still has multiple pathways but less so.




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Here are some more recent screenshots. I have made some slight changes to level design to accomodate the assets I had to work with. I have also ran into issues with frame drops that I had to diagnose among other issues by this point.

Screenshots of my May 6 build.

More screenshots! Playable build will be uploaded later today.

I wanted to have the game to be a cover shooter with chest high walls the player can use. I needed mechanics to reflect this so I added stationary turrets to shoot the player. Thing is, the player hitbox extends above the player even when crouched.

Various screenshots from the game.

These are some of the earliest screenshots I have of my project.

Knighty Knight!

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

art comission.