Game
FPS Training Course
5 years ago

After multiple playtesting sessions I decided to make the trainyard smaller and a little more linear. I wanted it to be an area to highlight confusion but with my game mechanics I decided that was a bad idea. It still has multiple pathways but less so.




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These are some of the earliest screenshots I have of my project.

I wanted to have the game to be a cover shooter with chest high walls the player can use. I needed mechanics to reflect this so I added stationary turrets to shoot the player. Thing is, the player hitbox extends above the player even when crouched.

Here are some more recent screenshots. I have made some slight changes to level design to accomodate the assets I had to work with. I have also ran into issues with frame drops that I had to diagnose among other issues by this point.

More screenshots! Playable build will be uploaded later today.

Screenshots of my May 6 build.

Various screenshots from the game.

Knighty Knight!

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

art comission.

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday