
Next up
Doing this silly feature to go along with my Y2K aesthetic. I'm making a fake internet for the game that also serves as an in-universe guide. The writing is terrible, I binged this feature in like 2 hours with the stomach flu.
By winning races, you will earn a new currency called sea dollars. You can spend this currency to unlock a random novelty duck (no duplicates). These are new decor items that count to 100%
Incredibly rough proof of concept for a racing minigame (Chao garden-like). I'm prototyping seasonal minigames which may net you unique rewards. Breeding also matters a lot here, higher breeding level = faster fish. Made in about 2 hours.
Got bored and started prototyping some visuals. Goodbye blue void. I even used the candle from FinLab as a prop lol. Going for a cozy vibe, like playing a board game irl. But maybe I made it too uncanny.
I love it when a feature I think will take 20 minutes takes several hours. But now you can preview connections and cancel builds. Also destinations are mostly fixed now.
Still some bugs, but I'm working on checking which routes are connected to what buildings. Also I got rid of the gaps in the world gen.
Working on UI things. Ideally this is where you manage what goes to where. I also plan to add stats to it, and it'll show a progress bar for how long the shipment will take.
Automatically connected road stress test, pretty neat.
Procedural road stress test in my economic kingdom building prototype. It has a very complex road system that automatically connects, creates junctures, and can link structures together even through shared junctions not just direct paths.
With my fake internet wiki, I added a joke fish called the "catfish". It's an early game variant of the foxfish unlocked with a semi-secret through the internet. It does count for 100%. This is something sick me at 2AM thought of.











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