Next up
Thank you FNAF.
Quick update:
I'm still working on the game, of course. In the last few weeks I focused on finishing the DEMO, and now I can say that it's almost ready.
If all goes well, the DEMO will be released very soon!
This may be obvious, but if not, a good way to create AI for your FNaF-like characters is to create different behaviour scripts and combine them to make a complete, functional character. Think modular.
The quest today is optimize the game size and also the performance if it's possible. If I can't get lower this size under 1GB, I will cancel Aftermath.
Wish me luck (or luck for you Sprinlockers).
For the final trick, I converted my old Bluesky account into my new blog profile.
Follow me there to receive the latest updates on my games, like I usually do here!
Hey GameJolters
Over the past few days and weeks, I've published two web projects for my learning purposes. You can find them on my GitHub profile!
TEASER TRAILER - DEMO OUT NOW
Bro
















8 comments