Got it — you’d like a custom FNaF plot that matches the map you uploaded and ties into your title “FNaF: AI Overlode (2004)” with Michael Schmidt as the protagonist. Here’s a full concept you could use:
Plot for FNaF: AI Overlode (2004)
Premise
After surviving the horrors of the original Freddy Fazbear’s Pizza in 1993, Michael Schmidt thought his days as a night guard were behind him. But in 2004, a new pizzeria has reopened, outfitted with state-of-the-art AI-driven animatronics designed to be “smarter, safer, and more interactive.”
Unfortunately, the AI has become corrupted by remnants of the old Fazbear systems — blending logic with the vengeful spirits of the past. Now, trapped inside the Security Office, Michael must survive as the AI learns, adapts, and evolves every night.
Setting
The custom pizzeria you mapped out is the new test location for Fazbear Entertainment’s AI-integrated animatronics.
Stage: Hosts the new AI animatronic band.
Arcade: Test chamber for “interactive AI personalities.”
Pirate Cove: A closed-off legacy area — Foxy’s AI shell lingers here, glitchy and aggressive.
Kitchen: Houses a malfunctioning “chef bot” that clatters and distracts.
Storage & Vent System: The AI secretly routes its network connections here, using the vents to “transfer” corrupted data… and animatronics.
Security Office: Michael’s base, with failing old monitors, a prototype AI suppression tool, and access to the vent system defense.
Core Gameplay
Adaptive AI System: Each animatronic learns from the player’s behavior. Rely on one defense too much, and the AI counters it.
Vent Mechanics: Animatronics can bypass main halls using the diagonal vent link (Storage → Office). Player must balance between monitoring halls and vent activity.
AI Suppression Tool: A device that temporarily resets an animatronic’s behavior, but risks “corrupting” the system, making others more aggressive.
Dynamic Difficulty: Instead of set patterns, the AI shifts each night, making no two playthroughs the same.
Animatronics
Freddy 2.0 – The “perfected” band leader. Calm, calculated, and the hardest to predict.
Bonnie.exe – A learning AI that mimics Michael’s movements and patterns.
Chica 2.0 – Tied to the Kitchen system, creates sound distractions that mess with the player’s focus.
Glitch-Foxy – A corrupted leftover, more organic and unpredictable than the new AI bots.
Prototype Chef Bot – Malfunctions in chaotic ways, forcing the player to adapt.
The AI Core (Final Night) – An unseen system that routes through the Storage → Vent → Office connection, trying to “overwrite” Michael’s mind with Fazbear code.
Story Progression
Night 1–2: Animatronics test basic functions; player learns mechanics.
Night 3–4: AI begins adapting — vent becomes a critical threat.
Night 5: Animatronics fully “converge” — working together. Michael discovers corrupted files referencing his original 1993 employment.
Night 6 (Custom Mode): The AI Core itself attacks through systems, requiring the player to balance digital defenses and physical survival.
Ending(s):
Survival Ending: Michael shuts down the AI, but discovers Fazbear plans to roll it out nationwide.
Bad Ending: The AI successfully integrates Michael into its network — his consciousness becomes part of Fazbear’s system.
Secret Ending: Hidden minigames reveal that the AI is built on the same code William Afton once used to control animatronics.
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