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The Enemies So Far, Some have been redesigned from the original MetaDoom
I don't think he's supposed to be here
I'm Making a Doom Mod Using the Sourcecode of Metadoom
One of the Games New Enemies - The Dread Knight
From Doom Eternal, He's a faster meaner and slightly Tougher Hellknight however he has traded the barons jump attack for his fireball (His Jump Script didn't Work)
heres the map layout
Sidenote: The Player will not hide in the Entrance, Hallway or Staircase
A Monochrome Memory
Not Promising Anything but I'm going to try to make this work
Thanks to @JustinWright1_dfed for bringing my intrest back on FNaW
Possible Update?
All the rooms so far on FNaW 1
Storage Control Room
Machinery
all characters in machinery










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