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Really liking how this one is looking -- cartoony colours are my jam. I don't have a name or a plot for it yet, nor any ambitions of greatness. Sometimes you just gotta make these things for your own fun, right?
At long, long, long last, there is a sequel to this, taking place in a Maverick infested city. It plays like a Megaman X GTA and has 5 playable characters, cutscenes, story, missions, upgrades, bosses, and more. https://gamejolt.com/games/mmx_mc/904466
Whelp. My game here might be dead in the water. I can't get the FPS to stay above 15. Despawning scenery seems to actually slow it down, which makes no sense. I'm gonna give it a rest for a while and see if I think of a way to rework it.
It happens.
Zero joins the battle!
Updated Megaman X: The Badlands to include Zero as a playable character!
Whelp. This one might be dead too. So, if you die, you respawn at the last respawn point. It works fine in the overworld, but in dungeons, this causes the game to freeze. There's no functional difference. There's no code error. There's no reason for it!
This one is sloooooooow going. I still like it, but I am hitting some major decision fatigue. I've done so many open-world zelda-y things, it's weird that this one is proving to be such a challenge.
You can get a lot of draw distance on Godot! One corner of the world to the other.
Hey. I've got a favour to ask. Does anyone have a decent gaming computer and could help me out by play-testing an alpha version of Wildlight? I just need to know what FPS it runs at on a decent machine (ie, not mine). Let me know below. Thanks.
Just some more screenshots. Started doing dungeons. I really like this one, and if it doesn't develop catastrophic FPS problems, I might even finish it.
I've been playing around with Godot's toon shader. It's fun as heck. I love this look.
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