Game
Sonic Central
2 years ago

Allow me to do a recap of the old demo on why things are how they were.


A lot of the content wasn't mine because years back, I wasn't really that skilled in model creation and animations soo, here's the reasons

SRB2 maps were used because I wasn't good at map making and Sonic World models and animations were used (with permission) due to lacking modelling skills and such.

6 - 7 years later, I've slightly improved in some areas, like map making kinda. Modelling is still a weak spot for me sadly.

There's also some other stuff I do that gets in the way of my free time for working on games like this one, which is why there's been nothing for years.



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

I was bored, so... ManutKat.

Werehog transformation process. #sonicunleashed

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Finished work on the emotions of a new character for the tank universe

Demonstration of the spells and their effects :)!

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

a drawing I did because I was bored😪. But I love how it turned out.😊

brung back my old oc plus a new one

...they don`t have names yet tho