NEARLY everything. Mechanics, story, everything. It will still be the same game though, but with variants and some differences to different ideas accordingly. This game now has like over 6 different iterations of it now. And I’m sure there’s more to come. I’m not cancelling this game. I refuse to. Unless something REALLY super bad happens. This was the first ever 3D game I worked on. And 3 years ago before I begun to, I said to myself “I want to make this. And then be able to say that I made it without lying.” So, here i am.
Next up
A Screenshot from the UE4 remake.
bzzzzeeeooowmp
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Path of Kami: The Evolution of the Lore
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Strange Umbrella
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)










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