Game
StarJunk DSSR
12 years ago

Alpha 1.1 Released


Some bugs fixed, some new features:

  • Upgrade armor now also has Upgrade +5, +10 and +20 buttons.

  • Colored lights

  • Proper ammunition counter on the character portrait, it now shows the number of AmmoPaks left (not BatPaks as it used to) - the small number - and the number of rounds left in the current AmmoPak - the big number.

  • Weapons rebalanced, AmmoPak capacity increased x3.

  • New Ammo Locker (found in Alpha Mission).

  • Trooper perks/skills now also listed on basic trooper sheet (WiP)

  • Weapon mods have been renamed to reflect their purpose.

Enjoy!



0 comments

Loading...

Next up

art comission.

Fan art for Foolish I'm feeling kinda better so I drew this

The whole squad is here!

Interested? Follow me!

I-Buki

Mio-Da!

Ibuki Mioda!

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Showing off player 2 😎

What do you think?

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?