Game
StarJunk DSSR
12 years ago

Alpha 1.4 Released


I’ve mostly been working on AI and scripting modules, so the game is now growing into the fully scriptable sandbox it is supposed to be. Because most of the work done was behind stage, there’s not a lot to be seen, I’m mostly interested in any dramatic differences between this version and the last one, as I had to remodel and reshuffle a bunch of things.

Some interactive objects such as healing pods are currently offline. For some reason, laser weapons also consume too much power, I will fix all of those asap.

Have fun!



0 comments

Loading...

Next up

We are under attack!

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Why walk when you can jump?

Shuiro Haname. #Commission

Commission for @ShuHaname

Rockin the Guitar, an Axe like Guitar I made for my Uni project

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

Hi all, Quick update with a bunch of fixes and changes.

Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Enjoy!