It took a long time, but the list of improvements is also long:
Improved Win/Defeat graphics
Reworked terrain to allow for textures
21 new terrain textures
Terrain surfaces painting with weights in MapEd
Improved and reworked some house models (Stonecutters, Sawmill)
Improved water reflections
More temp house models (not final)
Performance charts show CPU and GPU usage
Autosave interval now can be changed from settings
More placeholder sounds (not final)
Automated game installer
Allowed to build towers within 10 tiles from houses without need for a road (not final)
Packed all data files into a single resource file
Reworked fighting mechanics to be less random (not final)
Show unit hitpoints and damage in GUI (not final)
Allow to select and see basic info about enemies houses/units and animals
Placeholder houses now have player flags too
Added separate “neutral” player in MapEd for animals
Made animations smooth on high frame rates by adding interpolation between frames
Tweaked wares production rates
Improved how AI selects houses to build
Fixed how AI plans and stocks defence lines
Added developers function to save a game into a mission script
Units thoughts are visible at any zoom level now
New campaign map “Bad Neighbours”
Indicate when house has no connecting road to be built or has no worker assigned
This is still Alpha, there are likely a lot of bugs, flaws, incomplete things, broken mechanics and such.
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