- Very basic global illumination was added
- Changed the way the player is able to throw crates without the throwing ability: The base x-speed was reduced, but the influence of the player's x-speed on the crate was increased
- Crates now decelerate slower when not being in their grounded state
- Changed the way most text (including the menu) is rendered, thus the text's resultion is lower
- Changed one of the tutorial text in the Crate Clearing to say "You can't jump as high as normal, when carrying a crate" instead of "You can't jump as high as normal, when carrying a box"
- A quicksave system has been added to relaxed mode.
- The dashcooldown has been reduced.
- The jumpcooldown has been reduced, thus problems with the player clipping through jump crystals has been fixed in most cases.
- Dashchaining has been added.
- Wallsliding has been added.
- Collected seeds and seed(ling)s now show up in the seed(ling) counter before reaching the next checkpoint.
- The option to remove all locks has been added to relaxed mode, however the lock that exist to stop the player from exiting GWL is permanent.
- A counter for the seed(lings) in the current level hass been added.
- The resolution is now adjustable.
- Some jumps within the Orange Fall Forest and the Cliffside Coast were rebalanced.
- Crates have new sound effects.
- The vertical distance travelled through dashing will no longer be reduced when carrying a crate.
- There have been slight changes to the Orange Fall Forest's music.
- 22 new seedlings were added.
- 10 new seeds were added.
- Light effects were added.
- The cratethrow was added.
- The swimdash was added.
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