Game
Your Standard RPG
6 years ago

Alpha Version 1.1 is Live!


Changelog:

  • Removed Walls (Dirt Walls)

  • Added New Foliage

  • Added Inventory

  • Added Potion of Regeneration

  • Added Potion of Regeneration to the Loot table of Skeleton Peasants

  • Changed the Way Projectiles Interact with the environment (no more camping behind walls and shooting at enemies!)

New Foliage:

  • Trees

  • Bushes

  • Pebbles

Inventory:

  • When you are near an item, click on it to add it to your inventory

  • Press "E" to Open your inventory

  • Left click on the item (in the inventory) to pick it up and move it to another slot, then click on it again to drop it in a slot (the item will be transparent when it follows your cursor)

  • Right click on an item to drop it at your player's position

  • Press Space while hovering over an item to use it!

Potion of Regeneration:

  • Use this potion to allow your player to regenerate health!

  • Lasts 60 Seconds

Projectiles

  • Projectiles will now break/die when overlapping an obstacle (ex: tree, bush, etc.)

Enjoy!



0 comments

Loading...

Next up

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Another house i made long time ago.

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

So here's the first of the zodiac signs i will make for the next weeks.

I-Buki

Mio-Da!

Ibuki Mioda!

Finished work on the emotions of a new character for the tank universe

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.