Let's start off by saying what is happening behind scenes. A couple weeks ago I mentioned work got busy. I said that to focus on the real problem at hand. There was something that happened to one of the devs that worked on the project that made work busy and my personal life busy.
One of our devs is 26 years old and sadly came close to complete heart failure. He was rushed to the Er with a blood pressure of 200 over 110 which is stroke and death levels. We were told he shouldn't be alone for a while till the doctors can get medicine and figure out what is causing it. Saying that he has been staying at my house for a few weeks. With some medicine he is now much more stable. We also brought his computers over and now have all cork computers in one house.
I will post some art today for inside the pub. The pub will be where you can sit down get some quests have drinks with NPCs you met, and a few other things. We want each NPC to have life so when an NPC moves into the town after joining your team you can have drinks with them, chat with them, and do quests for them. The chat will have some story elements for their background story. This can be a way to learn more about everyone. We want each NPC to have story and meaning in the game.
With the NPC we want them to have rewards for taking time chatting with them or doing quests for them. This can be nice items, new items in the shops to buy, or teaching you spells.
Anyway time to start getting back to work now since things are much better. Have a good day.
Next up
While working on the first full Alpha build, I decided to start adding a little bit of NPC dialogue and other stuff to start making the game feel somewhat alive during the early alpha stages.
Immortal Chronicles - Shatter Fantasy project
Character Animation Showoff 1: Loki - Your castle friendly trickster.
Animations: Teleport leaving Idle 2 Freelance Artist in charge of Loki's concept art/animation - Max Creed.
Alright after a crap ton of time we found a UI artist that can do pretty good. This is early Work in progress. We will release the next update when we get two menus screens done instead of waiting for all the UI to be completed. Look forward to it.
Wanted to share some of the rooms I am working on for the first Alpha and show I have the start of a cutscene tool I made for allowing customizable mini events and cutscenes to be quickly created. #immortal_chronicles #metroidvania #devlog #pixelart
Second update to the early WIP Menu UI. We might change the bottom right info box because the right side is starting to get a little cluttered. Hope you guys enjoy it so far. https://gamejolt.com/games/immortalchronicles/445565
We got our new throne for the save rooms in the works. Hope you guys enjoy sitting on your new demonic throne every time you need to save. We are making animations for the character sitting on the throne soon. Hope you guys enjoy the upcoming update.
For today's new art we got ourselves the low level boss door. It will end up animated with green fire in the eyes.
Got some of our favorite grim reaper's animations in with the first set of conversations with him. Will be in the next game build. Video showing off his little idle animation.
#immortal_chronicles #metroidvania #devlog #pixelart #animation
Work in progress knight attack. We are aiming to get out first three monsters made so you got a variety of monster to fight in the demo.
Mini Dev Blog 6 - Ambience VFX/SFX and Settings Menu Update. I started to add some VFX and some ambience SFX for parts of the game. The main thing left before finishing alpha one is the settings menu for controls, graphics, and audio.
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