This innacuracy was caused not by any outside drama or shit like that, but rather because of procrastination and a loss of motivation.
Like legit a lot of my time spent during the months of july-september have been mostly just me playing mobile games like AdVenture Captialist and PVZ 2, and also developing SMP and ZMP since those 2 are the mods with the most demand, as opposed to more original titles (Like AM X, WFL, etc), like legit the most i've gotten with AM X so far is a design document, a few basic systems, and a few unfinished and early soundtracks, i havent even gotten to the fun part, same case with KitOdin's Basics, i havent gotten to making the actual content since i still have to refine the systems i made for it (Like the level maker, The Naviagtion System, The entity system, etc), WFL and SCRP 2 also are victims of this since i wrote the code for it eons ago and its pretty hard to implement some crazy cool functions while keeping things clean and organized so i have to redo a lot of the work i did all the time ago, i promise y'all things will be speeding up, since i got the mobile-issue dealt with (as im essentially taking a LONG break from mobile gaming) and i can say with certainty that things will be moving the fuck forward in the coming months, so stay tuned ;)
-with dear regards, dee4
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