Game
Robomadness: Metal Reckoning
2 years ago

Alright, wasn`t visiting Robomadness for quite some time! Anyways, i`m gonna work on actual load features (power ups will not be counted as saved). Look down for more details!


So, basically...this is like "Save code" feature, where day your in has a code to load it...that`s basically how it works, it doesn`t save power ups or money you made throught the game thought, so...if you want to play DAY 7 without trouble, it`s pretty much better to load DAY 5 first!



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Guys! I have found the Krusty Roads (sorry for the bad picture quality.

Want to make fan content for Robomadness? Want to be in COMMUNITY? https://gamejolt.com/c/Robo-mad-community-for-scratch-game-is-in…

Well, boys. We did it!

The prequel for fnaf1 is called fnaf2, there is no reason for there to be number 2 you think, but in fnaf2 there are 2 versions of each character from the main cast. This can be intentional. Or at least if you undertand what i mean.

DEVLOG 2 Ignore Volt

Anyways, GAMEJOLT API is coming out soon for the game! I just learned how to do it using the tubowarp. Be prepared.

How many?!

No light....

Am i inside of something? But, in what?

When you question about why animatronics in Playtime with Percy try to kill Nick:

Just found out that GAMEJOLT API is just the default extension in Turbowarp, i have been trying to find a way to download it, but this extension was already in there by default....ARE YOU KIDDING ME?