development is going swimmingly ( ? )
at this point really i just have to do lore , cutscenes , and/or extra shit ( though i am more ahead than the last time i discussed lore )
( i mean i COULD rework some night 6 stuff and polish the 6am screen but that's very low priority rn )
i will likely present SOMETHING on the 18th , whether it's a demo or the first unpatched version of the game* .
like this week and the next are probably gonna be the busiest with both exams and this week being the collect evidence week for seminar ( arguably the hardest week of irr ) , and the 18th is the last day of exams sooo
* if i release a version of jelly's on the 18th it will likely be updated in subsequent days to better fit challenge nights and overall polish , i intend to get the real lore shit done by then , it is just difficult to implement











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