Game
fortnight at jelly's

1 month ago

also i made this drawing yesterday but i only shared it on discord so here it is


development is going swimmingly ( ? )


at this point really i just have to do lore , cutscenes , and/or extra shit ( though i am more ahead than the last time i discussed lore )

( i mean i COULD rework some night 6 stuff and polish the 6am screen but that's very low priority rn )


i will likely present SOMETHING on the 18th , whether it's a demo or the first unpatched version of the game* .

like this week and the next are probably gonna be the busiest with both exams and this week being the collect evidence week for seminar ( arguably the hardest week of irr ) , and the 18th is the last day of exams sooo

* if i release a version of jelly's on the 18th it will likely be updated in subsequent days to better fit challenge nights and overall polish , i intend to get the real lore shit done by then , it is just difficult to implement



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so there's like a " computer " in the game n i wanted to add two more applications to make it less of just an extras menu

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welcome to fortnight at jelly's , •EUN•Leryx♠

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pfp change of doom and despair :