Game
[ 12.18.25 ] fortnight at jelly's

17 hours ago

also i made this drawing yesterday but i only shared it on discord so here it is


development is going swimmingly ( ? )


at this point really i just have to do lore , cutscenes , and/or extra shit ( though i am more ahead than the last time i discussed lore )

( i mean i COULD rework some night 6 stuff and polish the 6am screen but that's very low priority rn )


i will likely present SOMETHING on the 18th , whether it's a demo or the first unpatched version of the game* .

like this week and the next are probably gonna be the busiest with both exams and this week being the collect evidence week for seminar ( arguably the hardest week of irr ) , and the 18th is the last day of exams sooo

* if i release a version of jelly's on the 18th it will likely be updated in subsequent days to better fit challenge nights and overall polish , i intend to get the real lore shit done by then , it is just difficult to implement



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so there's like a " computer " in the game n i wanted to add two more applications to make it less of just an extras menu

sofar its kind of like a codes and achievements menu i'm planning to add

i made jelly real

( working on postnight but i got alot of ap seminar hw )

My new Gamejolt stickers (or should I say keychains) are out!!! (top 3 by the end of the month (September btw) will have a unique keychain!)

ONE-NIGHT DEMO for Fortnight at Jelly's is out!

( read attached )

PUPPET THEATRE, my FNAF fangame set in the late 1930's is officially back from hiatus. Stay tuned for more updates... View the teaser video here: https://www.youtube.com/watch?v=-jCUE48V6GA

welcome to fortnight at jelly's , •EUN•Leryx♠

inverted guy oc drawing

The Disembodied (Reworked)

most the base game and some of the postnight is done . it shouldn't be taking as long as it is from here on out but i'm just struggling with like the LORE

( and how to incorporate into the game )