Game
Robo Magi
6 years ago

Ambushed by new level and new enemies!


First off, some friend asked on how to code enemy's AI. I answered his question however while answering, I discovered how inefficient my code was. So I optimized the code, shared the code and used the optimized code on this game

Helping others surely has its benefit

Back to topic, I'm always tempted to construct more levels and create new enemies. And so I did, I constructed more levels in which some are still WIP and rest are complete and also create new enemies to fill new levels or replace enemies in existing levels

While designing the content, I realized that there's a feature not common in metroidvanias but doable in OpenBoR engine : ambush . With many levels Robo Magi has, it would be great to have some levels use ambush feature for variation

To show ambush feature and also show new enemies, watch this video:

Now off to complete the WIP levels and maybe implement ambush there



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Based on feedbacks, I reduced darkness of level select decorations making them look brighter and clearer. I also decided to create alternate level palettes for completed and incomplete state each. Here are some shots from the level select:

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