so I've recently decided I will be making the game in Godot engine due to its overall convenience, this COULD change since Godot is said to be better for 2D, but there can always be optimizations made to make the game run better
Since VR has definitely caught my attention and interest recently, and that Godot engine has support for VR, this game MAY have a VR port (may release after the full game) and if my laptop can run VR (probably not) I will do some experiments with Godot in VR.
and due to it being the holiday season, I've spent more time doing things outside of the game, although, I've definitely made progress on knowing what to do and where to go with the game, and a few of the models, some teasers may come soon.
Update on the discord server, I do not really know when I will make it public because I'm not too sure how it will go out, I'm not all that social so that's another thing making me hesitate.
Next up
. . .
wanting to learn godot so here i am, somewhat figured out how to do isometric tilemaps trying to make a RTS game, gonna call it End of the Line: Final Days
Here, have another teaser.
turns out my All-In-One HP CAN handle rendering this much stuff, somehow
heres a little sneak peak to something im doing (Note: i got no clue when ill finish this, so be patient)
1988 FreddyBear (AKA V3 Stylized freddy) i think i improved since the V2 Freddy i did but idk
working on another FNAF map ehehehehehehehe
dont mind me, just remodeling HyperFox
technically stylized freddy v3 for me but imma refer to the new models as the 1988 gang
pain
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