Ok, this is a rather interesting turn of events!
For this game, I decided to upgrade my visual art by moving from using only TurboWarp’s crappy vector editor to much more powerful features!
My new upcoming game A Illusion Inside Reality will feature both 2D vector graphics alongside fully 3D character models with animations as well as edited images to make the game feel more immersive and add some state of realism! (think FNaW)
After all, no one’s probably gonna be satisfied with poorly drawn vector graphics (EFR took 5 years to make partly because of how advanced I made the graphics).
That’s all I had to say. The main point of this post is to say that I’m upping my standards and moving onto more complex game design (this will kinda help me with school lol).
Ask me if you have any questions. Bye for now!














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