Next up
Neko Kubi
*a strange gateway. what could it mean?*
FMBD’s editor is good so far. Here’s how it look for objects.
☁️☁️☀️☁️☁️
We’ve officially hit the end of the editor development stage. And now we are on base game.
In theory, it should be ready for beta THIS WEDNESDAY
Visual novel dialogue example
Rebuilding from the ground up.
Early dev shot
Learning blender so if I want to I can make floaty games use 3D rendered scenes rather than RAM destructive scratch vectors (Animated on 30 FPS, for some reason sped up to 60)
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