Game
Dearrea's Pizzeria Night Shift (ALPHA)
11 months ago

And now that I'm here I would also like to tell you about the idea I had for DPNS 2. READ THE ARTICLE.


Note that basically these are all just ideas that may work for the game and/or will change. I you wanna tell me your ideas you freely do so. So let's begin with the story of the game. It's a sequel for DPNS, so yeah, it happens after the game, many years later. Though, I don't know how many yet. And basically you go on a mission to savage or sell the objects from the pizzeria. Ya know: Animatronics, cameras, speakers, all those kinds of stuff. But you become trapped in the ruins of the place (Pizzeria and storage) And it would be senseless to just start surveiling the characters because FNaF is like that. You see, I wanted to improve on One character that wasn't actually a physical character. And that is "The Haker" (Spelled with a K because yes) In DPNS Rebuilt it's told that he is some sort of secondary security program for the pizzeria. So I thought making a "Toy" version of the Haker would be cool. He is "Haker 2.0" and surprisingly, he isn't an Enemy, he is actually your tools. And now the gameplay. I still wan't to play with the sound and Lure thing but kind of different this time. Instead of constantly playing music, it would be more like a Fnaf 3, where you play sounds (But there won't be any errors).

The thing is, you don't have cameras, I thought of adding like a radar or motion detector which would be like fancier cameras. But as I said, I'm still planning. Some animatronics would be blind which would be the lure-able characters and the non blind characters would require you to turn off the lights of your "Office" which isn't really an office. Speaking about that. The office would have 2 doors on each side of it and im choosing between 1 or 2 doors as well in front of you. There are no doors and no lights. So you have to come close to the halls and listen or I'll probably add a flashlight so you can scare some characters away. Anyway, I also thought of like making it so the device you use to protect yourself has super low battery and you have to be constantly charging it but it disturbs the blind characters who are more sensitibe and detect the electric charges and magnetic pulses (Yeah, instead of making the typical "it makes sound" because this is cooler) And that would be mostly it. As I said, this isn't a game I will be working on soon since I still have to Finish DPNS Rebuilt and a lot more other projects.

Finally, thank you so much for reading, you're the best. Take care and happy hollydays!



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One neat little detail about "Dearrea GT". He isn't really affected by light aside from hard shadows. As you can see DGT has slightly darker tones of his colors. (So basicaly Dearrea doesn't have any shades except the big black ones)

Y'all probably know what dis means. DPNS: Rebuilt's developement has been retaken again! After roughly one month of rest, I finally decided to continue making the game. And I've made quite a lot of progress just today.

NEEW GAEEM

EVERYONE! I UPDATED MY LATEST GAME "SLENDYPUTOS 4" GO AND TRY IT NOW!

https://gamejolt.com/games/Sl3ndyPut0s4/885970

Got my main character's model in the game.

Guess who's back baby...

So, what I'm gonna do is start reworking some sprites and stuff for the graphics. Then I'll add the new Skins and Decorations, and when it's all finished, release the Trailer and the Update. But that'll be tomorrow, it's too late right now. Cya bois.

Playing like this at 4 AM really is something else.

Well, I'd say a whole Kylobyte less is a lot lol . I didn't do too much, just optimizing Language and Costume Logic. Even if it wasn't much, it'll make the game run a bit faster. (The update hasn't come out yet, you'll have to wait)

Hey, as I have been saying these days, the game' s almost if not already finished, there' s still some polishing to do but I don't think It'll take that long. So, only 2 months left until the game releases yayyyy. And yeah, this means Banan is coming back