Game
Five Nights at Stickman's 2
5 years ago

And that was all the reveal i was planning for the game!

(Developement will start soon. I need a break.)




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080

Slowbro (The Hermit Crab Pokémon)

A Shellder attached itself onto its tail and won't let go. If by chance it comes off, it becomes Slowpoke again.

I did said they wouldn't smile as much anymore, did i?

077

Ponyta (The Fire Horse Pokémon)

At birth, it's not a good runner. It gradually improves by chasing its parents, to the point where a single Ponyta can jump over the Effel Tower.

If it trusts the person riding it, the fire on its back won't burn them.

What the actual fudge?

078

Rapidash (The Fire Horse Pokémon)

Capable of reaching 150 miles per hour in only ten steps. It'll chase anything that's moving fast as this Pokémon has a competitive mindset.

It's able to travel the entire region of Sinnoh/Hisui in a day and a half.

Prototype A-73 is in the game.

081

Magnemite (The Magnet Pokémon)

It stays afloat by using anti-gravity and emits a powerful magnetic wave capable of drawing in objects from 300 feet away.

It's also attracted to strong electric currents.

Even the other animatronics are scared of BROS.

it sucks, however I made it.

Oooooh, lore!

Also, i officially replaced the Marttic cameo with mat.