A view of how you can visually view and edit movement routes of an animatronic. It always starts from 1 counting upwards. It a branch ends it resets back to 1. Negative numbers can be used as it counts up but it will always reset back to 1. Routes that are longer than other ones wouldn't work so a simple fix is different cameras can hold multiple numbers and also connect back a route. (Which is not required if your animatronic or character ends multiple places as seen in the picture.)
Some extra dev stuff, with One Night At Flumpty's 3 out, we are in the works of getting around to fixing up and polishing the camera view editor which includes dynamic inputs allowing objects to be hidden, and shown with snap blocks and also some animation control. That is really it.
As of now, we're removing all old UCN stuff from the builder as it's outdated, very limited, and can be made much better using the basic creator tools given.











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