Game
Fox Fighters
3 months ago

Another early development devlog!


Early Devlog: Slight Progress Update + Addressing Bugs & Glitches Policy (4/28/25)

Art has been relatively slow so far. Unfortunately, my schedule is busy enough where I can’t work on the game full time. Hopefully I will eventually be able to get more time to work on concept art for the game/develop ideas for the game as time goes on.

I actually wanted to post this devlog in regards to…

Game Bugs And Glitches.

In short: I only see fit to patch bugs that make the game unplayable, crash the game or lose progress. If any bugs or glitches come up in playtesting, and it’s harmless, I’ll leave it in. Plus, it might be fun to mess around with said bug. Maybe I might make the bug into a feature.

The reason I say this is because… well, I know some companies… *ahem* only want you to play games they way they intend. I see that as annoying if they patch bugs that are relatively harmless. Rest assured, if I can keep old builds to the public, I won’t be removing them. Hell, if someone wants to make a little archive in the future, that’d be awesome!

In addition, I want to be able to make the game accessible to a wide audience. This means I may include:

  • Color Blind Toggles

  • Epilepsy Toggles

  • Possible Difficulty Modes

I want everyone to be able to enjoy video games, no matter any possible medical conditions/experience with games. And if it means I need more time for development, I see it as acceptable :)

Anyhoo, I’ll be here developing concepts, art, and whatnot. Currently I’ll be thinking of some class concepts while waiting for Nicalis to respond to my email. (It has been a whole month, including weekends, with zero response.) If you have any questions regarding anything with Fox Fighters, feel free to ask! It could be about trophies, the story, how some mechanics might work, etc.

Cheers,

DJBendy



0 comments

Loading...

Next up

Little mockup of a character select screen. Gonna be honest, I feel like I will completely change this to be very different. How does this look for a mockup?

Key item tune! Waiting on composing a song fit for royalty first before uploading this track. There will be castles in the game, and of course monarchs.

In light of my birthday today, I decided to start composing a track! How does it sound? Does it sound like a battle theme? Should I change anything? Let me know!

Here’s a little piece of concept art. Colin (my OC) is powered by a Sacrifice spell, sacrificing HP for more damage on his next attack. This will probably be a dark spell.

Not dead, just making some tracks and writing lore! Here’s the track, in case you were wondering. It’s a game over song. The song is in the key of Em (aka E minor).

Flavor text! Here’s a bunch of it.

Also, at this point, I am ALMOST done with my armor spreadsheet. Just need to tweak a few things, make the pricing for them, location and equippable classes.

No idea if I shared these already here, but I made some concept poses.

Sneak peak of a bit of music! It’s not perfect but I hope to make it perfect.

If it sounds like another song, that’s because I looked at the Eyes of Flame MIDI and got inspiration from it.

I made this music just now! How does it sound so far?

I am very happy about the lead for the track so far, but any constructive criticism is welcome!

(Btw yes, I am a member of Danno Cal’s Clubhouse on Discord, if you see me online there, say hi!)

I think I have finished the track! The song is called Curious Beginnings, and I’ll upload it to the music player once I get two or three other tracks out, the place where you pick your characters, the town, and a shop.

How’s the art and visualizer?