So, uh, a project update on Ease Collection. This game is still coming out. However, now I see why most game devs don't give a release window early on. Right now I'm shooting for 2023 at best and 2024 at worst based on the progress I'm currently making. Which is like maybe like a level (which consists of 9 screens and a boss) every month or so. That's probably not good. @MasterGames31 has been helping when I do work on the game. Luckily, i've been trying to pick up a faster pace on the game and the good news is im almost done with the first Ease game and since the second one is already done and getting polished, the third one shouldn't take as long as the first but the fourth one is why I did the 2024 release window. I am completely revamping the fourth Ease game also. Luckily, the bonus ease games are not getting remastered, just ported to Clickteam Fusion, so those shouldn't take long. Sorry for the wait :D
Next up
Here is a proper sneak peak of the Swamp level from Ease 1, this level is one of my personal favorites.
The demo for The Speedman has been released!
Current title screen (Settings box is a placeholder). More gameplay screenshots coming soon.
The Countess Concept.
August Devlog
While waiting for Ease Collection, check out Bimmy: The Black Bull. It is a story-based boss rush game with puzzles, epic music, and tons of secrets created by @MasterGames31 .
Alatus the Moth. Foreshadowing? Probably not, at least for a while. Some more might be coming in the next few weeks or so but don't expect much.
This is a special #ScreenshotSaturday for Ease Collection because I just did a MASSIVE art overhaul, hoping to overhaul the music and bosses next. My pixel art skills are slowly improving, and hopefully I can improve this even further.
Winston the Lizard concept (Yes, that's his name). This one is definitely going to be tweaked, I know it can be improved.
Experimenting with a trail effect
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