
Another mechanic that I coded for the first time
"Grab Canceling"
The only thing that varies between character is: how long will they actually throw the opponent while Pressing Y + Holding FWD/Pressing Z + Holding Backwards will still do the cancel trick
Next up
surprising how i manage to draw King K. Rool accurately like that for the first time
A returning move from Infinite Battle
but a bit more on Sonic 06's Green Gem.
I mostly plan on a few guest characters somewhere in the future.
Currently I have 2 Bomberman and Mario
I dont mind which should be choses for a first guest character. Heres a few sprites i plan to use for Bomberman.
Mario's just gonna be quite obvious.
Early previews of "Shining Wine (Not alcohol)" and "Castle Party"
(coming some time soon or something.) The 1st Sonic Battle Redux arcade Run: Sonic.
Despite being Water (Or Mutated Chao) slime sounds
I'm taking you down like its 1998/1999!
Continue. But classic
Akin to MUGENhunter's Tails
(Not finalized yet but its a resemblance.) I have decided to make it 3 Buttoned. Though the Basic attacks mapped A,B and C buttons will also be mapped to X,Y and Z
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