

another UT:Extended Underground idea.
A mockup for a map system.
*Certain areas of the map gonna be obscured if you didn't explored them yet.
Also, after Alphys updating your CELL, the map can be later accessed on it.
Next up
UT:EU Mod thing: The bugcatching room, but now reworked.
Trying make a logo for a Undertale Mod project about extending the Underground with new areas.
UT:EU mod thing - The Catacombs Graveyard.
Something for a UT Mod. I decided make some updates on the Extended Underground Map. (Adding more details and other stuff on it.)
UT:EU Mod Dev thing: I decided make some more rooms to the Catacombs, but while they are fully layouted, they dont has events such as spikes and some other things too.
UT:EU thing. something that sucks for me. is that since i mostly needing map most of the areas, i has no idea how to add the events there. i might can ask someone to help me with the coding since i also need write the story for the areas of the mod.
UNDERTALE: Extended Undergroung thing. I'm currently learning how to use UndertaleModTool. By the way I'm trying recreate that mockup I've made for the "Hermit/Protector of Catacombs" first encounter. (Second image)
UT: Extended Underground Dev thing: Doing a Room which connects Ruins with the Catacombs. I even made it make a parallax for it!
"The Viewpoint."
UT:EU mod thing: Snowdin Station Stration.














0 comments