First of all, I am sorry it’s been a bit of a wait since the last news post was written. The game hasn’t fallen into limbo or gone off the deep end of development hell; rather, it’s headed quite the opposite way. Lots to cover..
Where to begin…
Well, as of two or three days ago, we made the team completely official with a new name to boot.
Ground Breaker is composed of:
Me (Jeyson): Game Designer, Artist (all graphic assets), secondary level design, and PR
Mat: Game Designer
Saulo: Head C# programmer
(we’re still looking for a musician/sound designer)
(and possibly a sprite animator)
(these would be profit-share based jobs)
Secondly, Mat and I have been working TONS on the Game Design Document, and tonight or tomorrow Saulo will begin working on programming the basics into the engine.
Other than that, work’s just been keeping me super busy the closer it gets to Christmas, which it isn’t even remotely close to currently!
So, that’s that. We’ll do our best to start making these bi-weekly, or at the longest, weekly updates.
If you have an questions at all, feel free to leave a comment.
And if you’re interested in any positions we’re looking for, please send a link to your portfolio (or where we can see examples of your work) and an introductory message to my personal work email: [email protected]
I look forward to hearing from you.
-Jeyson
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