Game
Nowhere
10 years ago

Apology


Bros,

If you all are disappointed by our Nowhere then we apologize. We are completely aware of the fact that the game is silly. All we wanted was to experiment on a new scare technique and so for that we thought we would use the #asylumjam2015 so that we could quickly get feedbacks for the game. The game isn’t supposed to be ranked 2nd in the Jam but it was all due to the awesome support that you guys gave us. We did not get time to develop the game to its fullest. We concentrated more on the Scare factor than the gameplay, story and all.

Anyways we are working on a new horror game using improved scare techniques from the previous games that we developed. We are also trying to put in new types of scares too. This time we assure you that the upcoming game will be much better. Please continue supporting us. Thats all we need.

Peace out :)



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

So

i may or may not make an full art of some person or i may just leave this like that-

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Runestones: from concept to in-game model🗿

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

Why walk when you can jump?

I worked so hard to get all four of them to the end safely, but then...

Levels' maps.

It's now possible to destroy some of the obstacles and gain access to new locations or create shortcuts. #gamedev #indiegame #rpg