First things first
Im going to try to get Devlogs out monthly from now on (around the first of every month) (this ones a day early due to April fools lol)
second, im obviously being more serious about this game then i was with my old ones (if you know you know ðŸ˜)
Third, just to clarify this isn't a "survival" type game, (like Bad Time Trio for example) and will be a full fight!
fourth, the boxes in the media are going to get [UNPACKED] as time goes on, revealing sneak peaks separate from devlogs!
(one more thing, we don't really have much to show you guys for now, that will come later!)
Alright onto Development
The sprites aren't exactly fully done, but i'd say its over 70% (do not take my word for it )
They are going smoothly however and i'd expect them to be done in a month or two.
fun fact:
both sans blasters look epic and we have even made a custom one for sad guy too
(originally would have been classic's blaster but blue💀)
The music is in its early phases, and is being started
On the coding side everything is going great, mostly.
the engine i was using for double monsters was, to say lightly not the GREATEST.
I've had to rework soul movements, I had to entirely fix the second monsters coding
Blue soul didn't even have different wall movements
and the engine didn't even have a sans slam or an option to put an animation for that
TLDR - Engine sucked so i fixed it
otherwise, im still not done with that
but the basic's are mostly done and dusted
blue soul jumps are still funky which will be remade
the animations are entirely done for both sans slam's and i've of course had to code that in
(i mean seriously what engine doesn't have that ðŸ˜)
I've made slow down as well for precision, and so on
attack's wont be made aside from a few to test things out
April's focus would probably to get a Menu made, fix the engine for reals, and get some of the beginning stuff done
That's it really for now, see you next Month!

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