Next up
Im thinking of making decayed7 a chase wave (like the first apoc pain encounter) but instead of focusing on attacks its just mechanic hell with a bunch of buttons and stuff
v0.2.2 is out but its lowkey unstable so probably save ur stuff before playing it (i shouldve put it in the unstable section but whatever)
Edit: the only bug is that ur inventory doesnt change after removing error's buff
By the way im planning to redo the boss rush to be more like sorbr's boss rush where instead of acting like its a boss rush it feels more like characters you meet. Hardest part of the new boss rush is that u have to pick characters every couple waves.
Sorry abt that last one guys, delete the old v6.8.14 html and redownload the new one (it has the same exact name lol)
Actually worked on the game this morning. Added 4 attacks out of 10... making slow progress but i think ill get there eventually if i dont quit
'Hollowed Realm' map + how I planned it. It appears exclusively to 'Rakshasa and the Hollowed' bosses, and where the first real catastrophic difficulty boss will take place.
UMAZING!!!!! THIS [[OPTIMIZATION]] IS SO GOOD I COULD DIE!!!
The new collab character, an interesting weapon it has (inspired by soul ops 2 lmao), and some passives the second new boss has.
New badge notifications based off Ridiculously Bad Doors and Phantomverse Recoded
v6.6.14 is OUT!!!!!! small bugfixes, dual paradox trio buff, and nsan gang nerf












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