Game
Jack McLantern
7 years ago

Archer feature complete comments


I added actual arrows, with trail, a bow with an animated string and a quiver as well as sounds for loading, string tension, shooting and arrow-woosh…

So the skeleton follows you and it has a range after which he starts shooting arrows while walking, if he gets closer he stops walking and just shoots arrow and if you move away he will continue pursuit.

I had him running like his sword wielding buddies, but that was a bit too much and would be lead to less variety. So zombies are the slowest, archers are slightly faster, but they have a range and skeleton warriors are really fast, but have a short range (melee).

I will add some randomness to his targeting as well and call him done for now (which means awaiting a modeling and texturing pass, basically polish)



0 comments

Loading...

Next up

And now they dissolve when they are dead

Work on the bog is coming along nicely

Jack I don't feel so good - Dissolving zombies, knights and barrels

Scotty Highlander #pixelart

New version (0.3.5) is up, get in on the action and play 'Jack McLantern'. Don't forget to let me know what you think!

This initially started as an attempt to move this project to URP, but quickly turned into a clean-up job to get the project ready for beta #screenshotsaturday #medievil #timburton #halloween 

Dissolve zombies

Having fun in Unity with Military Units 3D

More experimentation, this time with animated tiles and terrain shapes #pixelart