Ok, ok…Let me get this out of the way as logically as I possibly can. Five Nights at Pinkie’s 2 is VERY close to being finished, but I am having trouble completing it due to figuring out how I will do the random A.I. pattern, therefore making it difficult for me to finish the game. Or at least it was, but now I think I have it under control and will HOPEFULLY have the game released by the end of the week. If not, then you are just going to have to be patient for the time being. It is also held back due to my high amount of family events and or activities getting in my way constantly. So those are the reasons that the game is not finished by now, and I also have MANY other games I plan on making at the same time, but I will NOT release any of them before I finish what I have started (Five Nights at Pinkie’s)…
Next up
UPDATING ENGINES!
So, after planning for a bit, I can tell that CTF 2.5 won't be able to handle this game. So henceforth, this game will be developed entirely in Unity!
Here's a little preview of the title screen! As you can see, nothing was sacrificed.
Some new renders of Edward! :3
So I know it's not much, but I currently have the intro and title screen completely finished (save for a few potential revisions in the future), so I figured I'd give you guys a small preview of what I've got so far! :D
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Have a good Boi
"Our work is never over" they said.
I-Buki
Mio-Da!
Ibuki Mioda!
Why walk when you can jump?
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!
Colorful Fox
Happy Late Easter!










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