Ok, ok…Let me get this out of the way as logically as I possibly can. Five Nights at Pinkie’s 2 is VERY close to being finished, but I am having trouble completing it due to figuring out how I will do the random A.I. pattern, therefore making it difficult for me to finish the game. Or at least it was, but now I think I have it under control and will HOPEFULLY have the game released by the end of the week. If not, then you are just going to have to be patient for the time being. It is also held back due to my high amount of family events and or activities getting in my way constantly. So those are the reasons that the game is not finished by now, and I also have MANY other games I plan on making at the same time, but I will NOT release any of them before I finish what I have started (Five Nights at Pinkie’s)…
Next up
So I know it's not much, but I currently have the intro and title screen completely finished (save for a few potential revisions in the future), so I figured I'd give you guys a small preview of what I've got so far! :D
UPDATING ENGINES!
So, after planning for a bit, I can tell that CTF 2.5 won't be able to handle this game. So henceforth, this game will be developed entirely in Unity!
Here's a little preview of the title screen! As you can see, nothing was sacrificed.
Some new renders of Edward! :3
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Runestones: from concept to in-game model🗿
The whole squad is here!
Interested? Follow me!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
a drawing I did because I was bored😪. But I love how it turned out.😊
Regular exercise is key for healthy wings.
Try it out!
Explosive domino effect










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