Thank you all for your patience! I've got so carried away with adding so many things into the game, so this is the best time for a checkpoint.
Expanding the overworld
Working on the rooms was my least favorite part in all Undertale fangames I've worked on. Arkangel changes this.
The new tools make it so easy to scale up and customize the game world. With these tools available, I'm able to create rooms and events that I would find too burdensome to implement in my old engine.
Most of the new rooms are completely optional, but I feel they help to stay consistent with the themes of the game.


(The sprites are subject to change!)
Battle polishing + music
For the longest time, the atonement route felt to me like a manuscript, rather than something to be experienced. I'm spending extra time making sure the fight feels great and intense. Although this path doesn't have all the interactions that made the Duel route so fun and memorable, the tension should make up for it.

MetSon had worked overtime to bring us drafts for almost every song in the tracklist. His input and work had inspired countless tweaks and ideas for the game! Today he allowed me to share a short snippet from the Atonement route:
The Asgore cutscene
Did you know that the Asgore intro is missing the mercy button and the "hp" lable? I've been in the community for roughly 7 years, but never noticed this up until now!
I've missed a lot of detail and emotion in the NMD cutscene, which is why I decided to recreate the original one-to-one. I think it's perfect as it is, asides from a few tiny moments I decided to fix.

After receiving a lot of complains, I decided to make the cutscene skippable, but I got a little creative with the execution. More on that in the future devlogs.
Although I'm still fearful about the university, the game is steadily taking its shape. While I work on the overworld, the team is preparing everything for the endgame.

See you in the next devlog!














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