Game
Armortale
7 years ago

Armortale, Devlog #28: Goblin Hunt


Hey guys,

work on the 8th stage (13th area) is going on. June will be the first month where I won't finish the area in time. So that pushes me behind the planned schedule.

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Why is that? I tuned input controls for gamepad support first two weeks this month. I can say, it works and you can customize your gamepads. At least from all the testing that happened around it.

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Anyway, here are some gifs from work. Enjoy! A big demo is coming out this September as part of Indiegogo. (Just a small push will help greatly).

See you around.

-PixelABCD



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Hi, everybody! It took me a while to collect enough material to present the game with here on Gamejolt. The game is still being actively worked on. @ https://gamejolt.com/games/armortale/405028

FULL version is here! Hey guys,

Armortale releases full version here on gamejolt in the latest version, 1.07. Enjoy this game. Let me know in the comments and have fun, take care!

-PixelABCD

Some neweset asset edits for my project.

Game is being worked on, I keep changelogs so I can track my own progress. I made core systems and now I am working on the game areas + adding missing stuff like chests, etc.

More also@ Nightkeep DEV. discord :: https://discord.com/invite/SFHmz6B

Training dummy.

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Runestones: from concept to in-game model🗿

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

"Our work is never over" they said.

So here's the first of the zodiac signs i will make for the next weeks.