Game
Learn Functional Programming
5 years ago

Article: Improving visual feedback in LFP


Ideally, I think an educational game has two kinds of knowledge a player needs to learn. There is the content knowledge, which is the educational content the game is intended to teach, and there is the game knowledge, which is what the player must first learn in order to play the game.

While the content knowledge is the most important one, players can’t get very far without understanding how to interact with the system and how to progress.  

During most of its development, I haven’t thought about user experience much so far. The earlier versions (v0.3 and before) had very few visuals to communicate what was going on and what actions are available to the player. It’s difficult to know what you can or can’t click on; there was no feedback to the player on what is happening.

In more recent versions, I’ve tried to have every change in either the state of the game or the available actions also come with some kind of visual change. A few examples include:

Highlighting tokens when you mouse over them and updating the cursor

image.png

When moving a token, a faded box appears over all spots you could move it to. The pointing hand also becomes a closed fist, indicating a click and drag motion.

image.png

Understanding how to progress also isn’t that obvious. I am hoping that added a frame around the goal along with some text when you’re viewing it will make it more obvious.

image.png

I'm hoping these and other changes make the game easier to understand.



0 comments

Loading...

Next up

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

art comission.

Finished work on the emotions of a new character for the tank universe

Rockin the Guitar, an Axe like Guitar I made for my Uni project

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!

Also please consider tossing Vault on your Wishlist, I really appreciate your support!

https://store.steampowered.com/app/1251800

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)

Got some fun collectibles in our game, Path of Kami!

Annie of the stars